SMBhacked


Super Mario Bros. 3 for Super NES

Hex boundary

By Insectduel

 

This is the chaotic place to find all SMB3 stuff and more supportive from the NES version of the game.

 

First thing first

 

A Sprite and Object byte

Each level contains bytes in this game. Some are 3 byte Object and Sprite while there are 4 byte objects in the game.

 

3 byte hex

DV HH TT

 

D: Stands for the Bank of the object or a domain. Mostly Odd numbers in a 3 byte object.

 

V: The vertical bank of the object

 

H: The horizontal bank of the Object. Ends with FF.

 

T: Type of object. Ends with FF.

 

4 byte hex

DV HH TT LL

 

D: Stands for the Bank of the object or a domain. Mostly Odd numbers in a 4 byte object.

 

V: The vertical bank of the object

 

H: The horizontal bank of the Object. Ends with FF.

 

T: Type of object. Ends with FF.

 

L: The length of a 4-byte object. Can stretch and up to FF.

 

Sprites – 3 bytes

SS HH VV

 

S: The sprite bank of an enemy

 

H: The horizontal bank of the Object. Ends with FF.

 

V: The vertical bank of the object

 

Hex Digit Boundary

 

Bank listing

1 Bank 0

3 Bank 1

5 Bank 2

7 Bank3

9 Bank 4

B Bank 5

D Bank 6

F Bank 7

 

Enemy listing (Copyrighted by Lincolnsoft from MI3.)

=============

(If there's any inconsistencies, or if you find out something about the

"nothing" or "weird" objects, please tell me)

 

00        Nothing

01        Weird thing, can slip on

02        Makes you bounce at beginning of level

03        Nothing

04        Weird enemy

05        Weird enemy

06        Green note block

07      Leads to mushroom house with Warp Whistle when you stand

        on a white block for 5 seconds and go behind the objects

08        Invisible door that appears when you get

        a P-switch

09        Ship anchor

0A       Weird enemy

0B        1-up

0C       Star

0D       Regular mushroom

0E        World x boss (where x = world number)

0F        Nothing

10        Nothing

11        Nothing

12        Nothing

13        Nothing

14        Nothing

15        Nothing

16        Nothing

17        Spiny cheep-cheep

18        Bowser

19        Flower

1A       Weird points

1B        Green note block

1C       Mushroom

1D       Nothing

1E        Leaf

1F        Vine

20        Nothing

21        Flashing mushroom

22        Flashing flower

23        Flashing star

24        Leftward-moving cloud platform, World 6-style

25        Changes exit location of map (works on warp pipe levels)

26        Still wooden platform that moves right

        when you step on it

27        Wooden moving platform that moves

        back and forth

28        Wooden moving platform that moves up and down

29        Spike

2A       Ptooie

2B        Kuribo's Goomba

2C       Same as 24, but slower

2D       Boss Bass

2E        Upward-moving "circle block" platform

        (used in Bowser's castle)

2F        Boo Buddy

30        Hot Foot

31        Top Stretch

32        Bottom Stretch

33        Nipper Plant

34        Toad & message (used in mushroom houses)

35        Automatically clear stage

36        Leftward-moving wooden platform that falls

        when you step on it

37        Same as 27, but doesn't move as far

38        Same as 28, but doesn't move as far

39        Walking Nipper Plant

3A       Like 2E, but falls when you step on it.

3B        Surface cheep-cheep (jumps out of water)

3C       Wired platform

3D       Walking Ptooie

3E        Floating platform

3F        Dry Bones

40        Buster Beetle

41        Goal Card

42        Jumping cheep cheep (3 jumps, up and right)

43        Jumping cheep cheep (2 jumps, down and right)

44        Still falling platform (falls when you step on it)

45        "Smart" Hot Foot

46        Pipe Ptooie

47        Nothing

48        Baby cheep cheep

49        Background cloud

4A       Magic ball (when you kill Boom-Boom you

        get this)

4B        Boom-Boom

4C       Flying Boom-Boom

4D       Nothing

4E        Nothing

4F        Jumping chomp

50        Bob-omb (about to blow up)

51        Double rotodisc (rotate counterclockwise)

52        Treasure chest with treasure chest inside

53        Podoboo

54        Weird block

55        Bob-omb

56        Leftward piranha plant

57        Rightward piranha plant

58        Fire Chomp

59        Fire Snake

5A       Single rotodisc (rotate clockwise)

5B        Singe rotodisc (rotate counterclockwise)

5C       Instantly broken brick

5D       Tornado

5E        Double rotodisc (rotate both ways,

        starting at sides)

5F        Double rotodisc (rotate both ways,

        starting at top and bottom)

60        Double rotodisc (rotate clockwise)

61        Bloober (with babies trailing behind)

62        Bloober

63        Big Bertha

64        Surface cheep cheep (jumps out of water high)

65        Upward current

66        Downward current

67        Lava lotus

68        Upside-down moving buzzy beetle shell

69        Upside-down moving spiny shell

6A       Bloober Nanny

6B        Pile Driver Micro-Goomba

6C       Green Koopa Troopa

6D       Red Koopa Troopa

6E        Green Koopa Paratroopa (bounces)

6F        Red Koopa Paratroopa

70        Buzzy Beetle

71        Spiny

72        Goomba

73        Para-Goomba

74        Para-Goomba with Micro-Goombas

75        Bowser's Fireballs

76        Falling cheep-cheep

77        Cheep-Cheep

78        Still bullet bill

79        Missile bill

7A       Giant Green Koopa Troopa

7B        Giant Red Koopa Troopa

7C       Giant Goomba

7D       Giant Green Piranha Plant

7E        Giant Green Koopa Paratroopa

7F        Giant Red Piranha Plant

80        Green Koopa Paratroopa (doesn't bounce)

81        Hammer Brother

82        Boomerang Brother

83        Lakitu

84        Red Spiny Egg

85        Green Spiny Egg

86        Sledge Brother

87        Fire Brother

88        Yellow Cheep Cheep

89        Chain Chomp

8A       Regular Thwomp

8B        Leftward-moving Thwomp

8C       Rightward-moving Thwomp

8D       Upward-moving Thwomp

8E        Up and Leftward-moving Thwomp

8F        Down and Leftward-moving Thwomp

90        Step-activated Spinning Platform

91        Constantly spinning Spinning Platform

92        Periodically spinning Spinning Platform

        (clockwise)

93        Periodically spinning Spinning Platform

        (counterclockwise)

94        Giant "?" block with 3 1-ups

95        Giant "?" block with mushroom

96        Giant "?" block with flower

97        Giant "?" block with leaf

98        Giant "?" block with Tanooki Suit

99        Giant "?" block with Frog Suit

9A       Giant "?" block with Hammer Bros. Suit

9B        Nothing

9C       Nothing

9D       Upward rocket engine

9E        Podoboo (comes out of lava)

9F        Para-Beetle

A0       Upward green piranha plant

A1       Downward green piranha plant

A2       Upward red piranha plant

A3       Downward red piranha plant

A4       Upward Green Venus Fire Trap

A5       Downward Green Venus Fire Trap

A6       Upward Red Venus Fire Trap

A7       Downward Red Venus Fire Trap

A8       Automatically moving upward directional platform

A9       Automatically moving multi-directional platform

AA       Propeller

AB       Nothing

AC       Leftward rocket engine

AD       Brown Rocky Wrench

AE       Nut (use with corkscrew)

AF       The Angry Sun

B0        Still big bullet

B1        Rightward rocket engine

B2        Downward rocket engine

B3        Weird flashing enemy

B4        Unlimited flying cheep-cheeps

B5        Unlimited spiny cheep-cheeps

B6        Lakitu Boundary

B7        Unlimited para-beetles

B8        Moving background clouds

B9        Unlimited leftward-moving falling platforms

BA       Exit on get treasure chest

BB      Stops flying/spiny cheep cheeps

BC       Bullet bills

BD       Missile bills

BE       Rocky Wrench

BF       Cross-shaped bullets (for use with cross-shaped

        bullet shooters)

C0       Goomba factory (leftward)

C1       Goomba factory (rightward)

C2       Bullet balls (leftward)

C3       Giant bullet balls (leftward)

C4       Bullet balls (up/left)

C5       Bullet balls (up/right)

C6       Bullet balls (down/left)

C7       Bullet balls (down/right)

C8       Seems the same as C4

C9       Seems the same as C5

CA       Seems the same as C6

CB       Seems the same as C7

CC       Bullet balls (rightward)

CD       Giant bullet balls (rightward)

CE       Bob-omb factory (for use with bullet shooters)

        (leftward)

CF       Bob-omb factory (for use with bullet shooters)

        (rightward)

D0       Lasers (for use with Bowser Statues)

D1       3 Green Koopa Paratroopas

D2       3 Yellow Cheep-Cheeps

D3       Scroll object

D4       White Mushroom House (X pos must be uneven, Y pos= amount of coins required.)

D5       "The king has been transformed" message

D6       Puts item in treasure chest (but will likely give you a

        screwed up item Y pos=The item given in a hex number.)

D7-FE   Crashes game

FF        This tells the game to stop reading sprite

        data so there will be no sprites if you put

        this in.

 

Item hex numbers

 

0 Nothing

1 Mushroom

2 Flower

3 Leaf

4 Frog

5 Tanooki

6 Hammer

7 Jugem’s Cloud

8 P-wing

9 Starman

A Hammer

B Anchor

C Whistle

D Music Box

 

Map Screen Sprite digits

 

0 Airship Escape

1 HELP!

2 Airship

3 Hammer brother

4 Boomerang brother

5 Sledge hammer brother

6 Fire hammer Brother

7 Piranha Plant

8 White Crappy ship

9 N-Spade

A White Mushroom house

B Treasure Ship

C Weird

D Battleship

E Tank

F Crappy Ship

10 Boat

11-FF CRASH!!!

 

Map Pointers

The map pointer starts from the top and goes to the right of the map screen until it reaches the end and onto the next row.

 

Hex Starting Offset 1104627=0x10DAF3 – World 1 Level

 

1.      D7 EA 27 World 1-1

2.      DB EC 27 Hammer Bros.

3.      5A EC 27 World 1-2

4.      9E E8 27 World 1-3

5.      DB EC 27 Hammer Bros.

6.      95 F1 27 Secret level

7.      DB EC 27 Hammer Bros.

8.      DB EC 27 Hammer Bros.

9.      E3 F1 27 World 1-4

10.  00 07 00 Mushroom House (Mushroom, Fire flower, and Leaf)

11.  DB EC 27 Hammer Bros.

12.  DB F8 27 Fortress

13.  01 00 00 Spade House

14.  DB EC 27 Hammer Bros.

15.  00 07 00 Mushroom House(Mushroom, Fire flower, and Leaf)

16.  DB EC 27 Hammer Bros.

17.  DB EC 27 Hammer Bros.

18.  5F F8 27 End Castle

19.  DB EE 27 World 1-5

20.  DB EC 27 Hammer Bros.

21.  BD F1 27 World 1-6

 

Hex Starting offset 1104690=0x10DB32 - World 1 Enemy

 

1.      2E 9F 24 World 1-1

2.      36 BF 24 Hammer Bros.

3.      90 BA 24 World 1-2

4.      98 92 24 World 1-3

5.      36 BF 24 Hammer Bros.

6.      9E F4 24 Secret level

7.      36 BF 24 Hammer Bros.

8.      36 BF 24 Hammer Bros.

9.      86 F6 24 World 1-4

10.  BD 91 25 Mushroom House

11.  54 BF 24 Hammer Bros. (With Item)

12.  D4 8D 26 Fortress

13.  00 00 00 Spade House

14.  36 BF 24 Hammer Bros.

15.  BD 91 25 Mushroom House

16.  54 BF 24Hammer Bros. (With Item)

17.  36 BF 24 Hammer Bros.

18.  A3 8C 26 End Castle

19.  D3 C9 24 World 1-5

20.  36 BF 24 Hammer Bros.

21.  77 F5 24 World 1-6

 

Hex Starting Offset 1104585= 0x10DAC9 World 1 Object Set

 

Byte CO

C: Not sure, but I think it may something to do with level positioning.

O: Object set – see level header

 

1.      21 World 1-1

2.      23 Hammer Bros.

3.      23 World 1-2

4.      21 World 1-3

5.      23 Hammer Bros.

6.      44 Secret level

7.      43 Hammer Bros.

8.      43 Hammer Bros.

9.      44 World 1-4

10.  47 Mushroom House

11.  63 Hammer Bros. (With Item)

12.  62 Fortress

13.  6F Spade House

14.  83 Hammer Bros.

15.  87 Mushroom House

16.  83 Hammer Bros. (With Item)

17.  83 Hammer Bros.

18.  82 End Castle

19.  AE World 1-5

20.  A3 Hammer Bros.

21.  A4 World 1-6

 

Hex Starting Offset 1104851=0x10DBD3 – World 2 Level

 

Map Page 1

 

1.      01 00 00 Spade House

2.      FD F6 27 Hammer Bros. 1

3.      45 EE 27 World 2-2

4.      FD F6 27 Hammer Bros. 1

5.      FD F6 27 Hammer Bros. 1

6.      00 07 00 Mushroom House (Mushroom, Fire flower, and Leaf)

7.      FD F6 27 Hammer Bros. 1

8.      FD F6 27 Hammer Bros. 1

9.      FD F6 27 Hammer Bros. 1

10.  FD F6 27 Hammer Bros. 1

11.  FD F6 27 Hammer Bros. 1

12.  A0 F7 27 World 2-3

13.  FD F6 27 Hammer Bros. 1

14.  39 F7 27 World 2-1

15.  D2 F7 27 World 2 Dungeon

16.  FD F6 27 Hammer Bros. 1

17.  FD F6 27 Hammer Bros. 1

18.  F3 E6 27 Pipe end 1

19.  FD F6 27 Hammer Bros. 1

20.  00 07 00 Mushroom House (Mushroom, Fire flower, and Leaf)

21.  F3 E6 27 Pipe end 2

22.  FD F6 27 Hammer Bros. 1

23.  FD F6 27 Hammer Bros. 1

24.  B2 E5 27 Hidden Hammer Bros.

25.  FD F6 27 Hammer Bros. 1

26.  FD F6 27 Hammer Bros. 1

27.  FD F6 27 Hammer Bros. 1

28.  01 00 00 Spade House

Map Page 2

 

29.   FD F6 27 Hammer Bros. 1

30.  0F F8 27 World 2-4

31.  FD F6 27 Hammer Bros. 1

32.  FD F6 27 Hammer Bros. 1

33.  00 03 00 Mushroom House (Frog Suit)

34.  F3 ED 27 Quicksand

35.  FD F6 27 Hammer Bros. 1

36.  F2 F6 27 Hammer Bros. 2

37.  FD F6 27 Hammer Bros. 1

38.  5F F8 27 End Castle

39.  FD F6 27 Hammer Bros. 1

40.  F2 F6 27 Hammer Bros. 2

41.  F2 F6 27 Hammer Bros. 2

42.  71 F1 27 World 2-5

43.  FD F6 27 Hammer Bros. 1

44.  A7 F6 27 Pyramid (Outside area)

45.  F2 F6 27 Hammer Bros. 2

46.  FD F6 27 Hammer Bros. 1

47.  FD F6 27 Hammer Bros. 1

48.  FD F6 27 Hammer Bros. 1

 

Hex Starting offset 1104992=0x10DC60 - World 2 Enemy

 

Map Page 1

 

1.      00 00 00 Spade House

2.      1C E3 25 Hammer Bros. 1

3.      2D C4 24 World 2-2

4.      1C E3 25 Hammer Bros. 1

5.      1C E3 25 Hammer Bros. 1

6.      BD 91 25 Mushroom House (Mushroom, Fire flower, and Leaf)

7.      1C E3 25 Hammer Bros. 1

8.      1C E3 25 Hammer Bros. 1

9.      1C E3 25 Hammer Bros. 1

10.  1C E3 25 Hammer Bros. 1

11.  1C E3 25 Hammer Bros. 1

12.  20 E9 25 World 2-3

13.  1C E3 25 Hammer Bros. 1

14.  75 E5 25 World 2-1

15.  96 EA 25 World 2 Dungeon

16.  1C E3 25 Hammer Bros. 1

17.  1C E3 25 Hammer Bros. 1

18.  5B CD 24 Pipe end 1

19.  1C E3 25  Hammer Bros. 1

20.  BD 91 25 Mushroom House (Mushroom, Fire flower, and Leaf)

21.  00 CD 24 Pipe end 2

22.  1C E3 25  Hammer Bros. 1

23.  1C E3 25  Hammer Bros. 1

24.  A7 B7 24 Hidden Hammer Bros.

25.  1C E3 25  Hammer Bros. 1

26.  1C E3 25  Hammer Bros. 1

27.  1C E3 25  Hammer Bros. 1

28.  00 00 00 Spade House

 

Map Page 2

 

29.   1C E3 25  Hammer Bros. 1

30.  5C EC 25  World 2-4

31.  1C E3 25  Hammer Bros. 1

32.  1C E3 25  Hammer Bros. 1

33.  BD 91 25 Mushroom House (Frog Suit)

34.  6C C1 24 Quicksand

35.  1C E3 25  Hammer Bros. 1

36.  1C E3 25  Hammer Bros. 2

37.  1C E3 25  Hammer Bros. 1

38.  38 8C 26 End Castle

39.  1C E3 25  Hammer Bros. 1

40.  1C E3 25  Hammer Bros. 2

41.  1C E3 25  Hammer Bros. 2

42.  70 E7 25 World 2-5

43.  1C E3 25  Hammer Bros. 1

44.  5A E0 25 Pyramid (Outside area)

45.  1C E3 25 Hammer Bros. 2

46.  1C E3 25 Hammer Bros. 1

47.  1C E3 25 Hammer Bros. 1

48.  1C E3 25 Hammer Bros. 1

 

Hex Starting Offset 1104757= 0x10DB75 World 2 Object Set

 

Byte CO

C: Not sure, but I think it may something to do with level positioning.

O: Object set – see level header

 

Map Page 1

 

1.      2F Spade House

2.      29 Hammer Bros. 1

3.      23 World 2-2

4.      29 Hammer Bros. 1

5.      29 Hammer Bros. 1

6.      27 Mushroom House (Mushroom, Fire flower, and Leaf)

7.      49 Hammer Bros. 1

8.      49 Hammer Bros. 1

9.      49 Hammer Bros. 1

10.  49 Hammer Bros. 1

11.  49 Hammer Bros. 1

12.  49 World 2-3

13.  49 Hammer Bros. 1

14.  69 World 2-1

15.  69  World 2 Dungeon

16.  69 Hammer Bros. 1

17.  69 Hammer Bros. 1

18.  6E  Pipe end 1

19.  89  Hammer Bros. 1

20.  87 Mushroom House (Mushroom, Fire flower, and Leaf)

21.  8E Pipe end 2

22.  89  Hammer Bros. 1

23.  89  Hammer Bros. 1

24.  A3 Hidden Hammer Bros.

25.  A9  Hammer Bros. 1

26.  A9  Hammer Bros. 1

27.  A9  Hammer Bros. 1

28.  AF  Spade House

 

Map Page 2

 

29.  29 Hammer Bros. 1

30.  29 World 2-4

31.  29 Hammer Bros. 1

32.  29 Hammer Bros. 1

33.  27 Mushroom House (Frog Suit)

34.  43 Quicksand

35.  49 Hammer Bros. 1

36.  49  Hammer Bros. 2

37.  69  Hammer Bros. 1

38.  62 End Castle

39.  69  Hammer Bros. 1

40.  69  Hammer Bros. 2

41.  69  Hammer Bros. 2

42.  89 World 2-5

43.  89  Hammer Bros. 1

44.  89 Pyramid (Outside area)

45.  89 Hammer Bros. 2

46.  A9 Hammer Bros. 1

47.  A9 Hammer Bros. 1

48.  A9 Hammer Bros. 1

Hex Starting Offset 1105241= 0x10DD59 World 3 Level

 

Map Page 1

 

1.      00 03 00 Mushroom House (Frog Suit)

2.      F0 EB 27 Hammer Bros. (Plain Field)

3.      F0 EB 27 Hammer Bros. (Water Field)

4.      3E EB 27 World 3-3

5.      00 08 00 Mushroom House (Leaf, Flower, Frog Suit)

6.      F0 EB 27 Hammer Bros. (Plain Field)

7.      F0 EB 27 Hammer Bros. (Plain Field)

8.      D3 EF 27 World 3-2

9.      F0 EB 27 Hammer Bros. (Water Field)

10.  63 EF 27 World 3-4

11.  F0 EB 27 Hammer Bros. (Plain Field)

12.  F0 EB 27 Hammer Bros. (Water Field)

13.  01 00 00 Spade House

14.  43 F9 27 World 3 Dungeon#1

15.  F0 EB 27 Hammer Bros. (Plain Field)

16.  F0 EB 27 Hammer Bros. (Water Field)

17.  F0 EB 27 Hammer Bros. (Plain Field)

18.  D5 F3 27 World 3-1

19.  F0 EB 27 Hammer Bros. (Plain Field)

20.  F8 E6 27 Pipe End 1

21.  9B F3 27 World 3-5

22.  F0 EB 27 Hammer Bros. (Plain Field)

23.  F0 EB 27 Hammer Bros. (Plain Field- On Start Panel)

24.  F8 E6 27 Pipe End 1

25.  01 00 00 Spade House

26.  F0 EB 27 Hammer Bros. (Plain Field)

27.  FD E6 27 Pipe End 2

 

Map Page 2

 

28.  13 F0 27 World 3-6

29.  F0 EB 27 Hammer Bros. (Plain Field)

30.  1E EA 27 World 3-7

31.  F0 EB 27 Hammer Bros. (Plain Field)

32.  04 EF 27 World 3-8

33.  F0 EB 27 Hammer Bros. (Plain Field)

34.  01 00 00  Spade house

35.  12 F9 27 World 3 Dungeon#2

36.  01 00 00 Spade House (Island Side)

37.  00 08 00 Mushroom House (Leaf, Flower, Frog Suit)

38.  F0 EB 27 Hammer Bros. (Plain Field)

39.  3F E9 27 World 3-9

40.  02 E7 27 Pipe End 3

41.  FD E6 27 Pipe End 2

42.  F0 EB 27 Hammer Bros. (Hills Field – On Bridge)

43.  00 08 00 Mushroom House (Leaf, Flower, Frog Suit)

44.  01 00 00 Spade House (Island Side)

45.  F0 EB 27 Hammer Bros. (Plain Field)

46.  F0 EB 27 Hammer Bros. (Plain Field)

47.  F0 EB 27 Hammer Bros. (Plain Field – On Bridge)

 

Map Page 3

 

48.  F0 EB 27 Hammer Bros. (Plain Field – On Bridge)

49.  00 07 00 Mushroom House (Mushroom, Flower, Leaf)

50.  5F F8 27 End Castle

51.   F0 EB 27 Hammer Bros. (Plain Field)

52.  02 E7 27 Pipe End 3

 

Hex Starting offset 1105397=0x10DDF5 - World 3 Enemy

 

Map Page 1

 

1.      BD 91 25 Mushroom House (Frog Suit)

2.      EE 97 24 Hammer Bros. (Plain Field)

3.      BA A1 24 Hammer Bros. (Water Field)

4.      22 A2 24 World 3-3

5.      BD 91 25 Mushroom House (Leaf, Flower, Frog Suit)

6.      EE 97 24 Hammer Bros. (Plain Field)

7.      EE 97 24 Hammer Bros. (Plain Field)

8.      A8 EA 24 World 3-2

9.      BA A1 24 Hammer Bros. (Water Field)

10.  AE D9 24 World 3-4

11.  EE 97 24 Hammer Bros. (Plain Field)

12.  0C 98 24 Hammer Bros. (Water Field)

13.  00 00 00 Spade House

14.  F3 8F 26 World 3 Dungeon#1

15.  EE 97 24 Hammer Bros. (Plain Field)

16.  0C 98 24 Hammer Bros. (Water Field)

17.  EE 97 24 Hammer Bros. (Plain Field)

18.  89 97 25 World 3-1

19.  99 A1 24 Hammer Bros. (Plain Field)

20.  A6 CF 24 Pipe End 1

21.  C8 94 25 World 3-5

22.  99 A1 24 Hammer Bros. (Plain Field)

23.  EE 97 24 Hammer Bros. (Plain Field- On Start Panel)

24.  38 CF 24 Pipe End 1

25.  00 00 00 Spade House

26.  EE 97 24 Hammer Bros. (Plain Field)

27.  B6 CD 24 Pipe End 2

 

Map Page 2

 

28.  F8 EB 24 World 3-6

29.  EE 97 24 Hammer Bros. (Plain Field)

30.  B8 9C 24 World 3-7

31.  EE 97 24 Hammer Bros. (Plain Field)

32.  CA CB 24 World 3-8

33.  EE 97 24 Hammer Bros. (Plain Field)

34.  00 00 00  Spade house

35.  E9 8E 26 World 3 Dungeon#2

36.  00 00 00 Spade House (Island Side)

37.  BD 91 25 Mushroom House (Leaf, Flower, Frog Suit)

38.  EE 97 24 Hammer Bros. (Plain Field)

39.  62 95 24 World 3-9

40.  90 CE 24 Pipe End 3

41.  23 CE 24 Pipe End 2

42.  EE 97 24 Hammer Bros. (Hills Field – On Bridge)

43.  BD 91 25 Mushroom House (Leaf, Flower, Frog Suit)

44.  00 00 00 Spade House (Island Side)

45.  EE 97 24 Hammer Bros. (Plain Field)

46.  EE 97 24 Hammer Bros. (Plain Field)

47.  EE 97 24 Hammer Bros. (Plain Field – On Bridge)

 

Map Page 3

 

48.  EE 97 24 Hammer Bros. (Plain Field – On Bridge)

49.  BD 91 25 Mushroom House (Mushroom, Flower, Leaf)

50.  53 8C 26 End Castle

51.   EE 97 24 Hammer Bros. (Plain Field)

52.  E4 CE 24 Pipe End 3

 

Hex Starting offset 1105137=0x10DCF1 - World 3 Object Set

 

Byte CO

C: Not sure, but I think it may something to do with level positioning.

O: Object set – see level header

 

Map Page 1

 

1.      27 Mushroom House (Frog Suit)

2.      21 Hammer Bros. (Plain Field)

3.      21 Hammer Bros. (Water Field)

4.      21 World 3-3

5.      27 Mushroom House (Leaf, Flower, Frog Suit)

6.      21 Hammer Bros. (Plain Field)

7.      21 Hammer Bros. (Plain Field)

8.      44 World 3-2

9.      41 Hammer Bros. (Water Field)

10.  43 World 3-4

11.  41 Hammer Bros. (Plain Field)

12.  61 Hammer Bros. (Water Field)

13.  6F Spade House

14.  62 World 3 Dungeon#1

15.  61 Hammer Bros. (Plain Field)

16.  61 Hammer Bros. (Water Field)

17.  61 Hammer Bros. (Plain Field)

18.  86 World 3-1

19.  81 Hammer Bros. (Plain Field)

20.  8E Pipe End 1

21.  86 World 3-5

22.  81 Hammer Bros. (Plain Field)

23.  A1Hammer Bros. (Plain Field- On Start Panel)

24.  AE Pipe End 1

25.  AF Spade House

26.  A1 Hammer Bros. (Plain Field)

27.  AE Pipe End 2

 

Map Page 2

 

28.  24 World 3-6

29.  21 Hammer Bros. (Plain Field)

30.  21 World 3-7

31.  21 Hammer Bros. (Plain Field)

32.  43 World 3-8

33.  41 Hammer Bros. (Plain Field)

34.  4F  Spade house

35.  42 World 3 Dungeon#2

36.  5F Spade House (Island Side)

37.  57 Mushroom House (Leaf, Flower, Frog Suit)

38.  61 Hammer Bros. (Plain Field)

39.  61 World 3-9

40.  6E Pipe End 3

41.  6E Pipe End 2

42.  73 Hammer Bros. (Hills Field – On Bridge)

43.  77 Mushroom House (Leaf, Flower, Frog Suit)

44.  7F Spade House (Island Side)

45.  81 Hammer Bros. (Plain Field)

46.  81 Hammer Bros. (Plain Field)

47.  81 Hammer Bros. (Plain Field – On Bridge)

 

Map Page 3

 

48.  21 Hammer Bros. (Plain Field – On Bridge)

49.  27 Mushroom House (Mushroom, Flower, Leaf)

50.  82 End Castle

51.  81 Hammer Bros. (Plain Field)

52.  8E Pipe End 3

 

Hex Starting Offset 1105625= 0x10DED9 World 4 Level

 

Map Page 1

 

1.      9A F6 27 Hammer Bros.

2.      07 E7 27 Pipe End 1

3.      00 09 00 Mushroom House (Leaf, Flower, Tanooki Suit)

4.      07 EA 27 World 4-6

5.      9A F6 27 Hammer Bros.

6.      9A F6 27 Hammer Bros.

7.      5F F8 27 End Castle

8.      9A F6 27 Hammer Bros.

9.      9A F6 27 Hammer Bros.

10.  B8 FA 27 World 4 Dungeon #2

11.  0C E7 27 Pipe End 2

12.  01 00 00 Spade House

13.  9C F5 27 World 4-5

14.  9A F6 27 Hammer Bros.

 

Map Page 2

 

15.  9A F6 27 Hammer Bros.

16.  0C E7 27 Pipe End 2

17.  D8 FA 27 World 4 Dungeon #1

18.  9A F6 27 Hammer Bros.

19.  BC F4 27 World 4-3 (Beginning)

20.  9A F6 27 Hammer Bros.

21.  C4 F4 27 World 4-2

22.  9A F6 27 Hammer Bros.

23.  9A F6 27 Hammer Bros.

24.  9A F6 27 Hammer Bros.

25.  01 00 00 Spade House

26.  00 07 00 Mushroom House (Mushroom, Flower, Leaf)

27.  9A F6 27 Hammer Bros.

28.  9A F6 27 Hammer Bros.

29.  9A F6 27 Hammer Bros.

30.  69 F5 27  World 4-4

31.  00 04 00 Mushroom House (Tanooki Suit)

32.  07 E7 27 Pipe End 1

33.  47 F4 27 World 4-1

34.  00 07 00 Mushroom House (Mushroom, Flower, Leaf)

 

Hex Starting offset 1105727=0x10DF3F - World 4 Enemy

 

Map Page 1

 

1.      23 C8 25 Hammer Bros.

2.      00 CD 24 Pipe End 1

3.      BD 91 25 Mushroom House (Leaf, Flower, Tanooki Suit)

4.      E9 8F 24 World 4-6

5.      23 C8 25 Hammer Bros.

6.      23 C8 25 Hammer Bros.

7.      67 8C 26 End Castle

8.      23 C8 25 Hammer Bros.

9.      23 C8 25 Hammer Bros.

10.  F8 99 26 World 4 Dungeon #2

11.  38 CF 24 Pipe End 2

12.  00 00 00 Spade House

13.  B5 C0 25 World 4-5

14.  23 C8 25 Hammer Bros.

 

Map Page 2

 

15.  23 C8 25 Hammer Bros.

16.  A6 CF 24 Pipe End 2

17.  D2 9A 26 World 4 Dungeon #1

18.  23 C8 25 Hammer Bros.

19.  E7 BA 25 World 4-3 (Beginning)

20.  23 C8 25 Hammer Bros.

21.  3A BB 25 World 4-2

22.  23 C8 25 Hammer Bros.

23.  23 C8 25 Hammer Bros.

24.  23 C8 25 Hammer Bros.

25.  00 00 00 Spade House

26.  BD 91 25 Mushroom House (Mushroom, Flower, Leaf)

27.  23 C8 25 Hammer Bros.

28.  23 C8 25 Hammer Bros.

29.  23 C8 25 Hammer Bros.

30.  FA BC 25 World 4-4

31.  BD 91 25 Mushroom House (Tanooki Suit)

32.  5B CD 24 Pipe End 1

33.  C7 B7 25 World 4-1

34.  BD 91 25 Mushroom House (Mushroom, Flower, Leaf)

 

Hex Starting offset 1105557=0x10DE95 - World 4 Object Set

 

Byte CO

C: Not sure, but I think it may something to do with level positioning.

O: Object set – see level header

 

Map Page 1

 

1.      4B Hammer Bros.

2.      4E Pipe End 1

3.      47 Mushroom House (Leaf, Flower, Tanooki Suit)

4.      41 World 4-6

5.      4B Hammer Bros.

6.      6B Hammer Bros.

7.      62 End Castle

8.      6B Hammer Bros.

9.      6B Hammer Bros.

10.  62 World 4 Dungeon #2

11.  8E Pipe End 2

12.  8F Spade House

13.  8B World 4-5

14.  8B Hammer Bros.

 

Map Page 2

 

15.  4B Hammer Bros.

16.  4E Pipe End 2

17.  42 World 4 Dungeon #1

18.  4B Hammer Bros.

19.  4B World 4-3 (Beginning)

20.  4B Hammer Bros.

21.  4B World 4-2

22.  6B Hammer Bros.

23.  6B Hammer Bros.

24.  6B Hammer Bros.

25.  6F Spade House

26.  67 Mushroom House (Mushroom, Flower, Leaf)

27.  6B Hammer Bros.

28.  8B Hammer Bros.

29.  8B Hammer Bros.

30.  8B World 4-4

31.  87 Mushroom House (Tanooki Suit)

32.  8E Pipe End 1

33.  8B World 4-1

34.  A7 Mushroom House (Mushroom, Flower, Leaf)

Hex Starting Offset 1105917= 0x10DFFD World 5 Level

 

Map Hilly Area

 

1.      F0 EB 27 Hammer Bros.

2.      6E EE 27 World 5-2

3.      00 04 00 Mushroom House (Tanooki Suit)

4.      B6 E5 27 World 5-3

5.      F0 EB 27 Hammer Bros.

6.      92 E9 27 World 5-1

7.      11 E7 27 Pipe End

8.      11 E7 27 Pipe End

9.      F0 EB 27 Hammer Bros.

10.  F0 EB 27 Hammer Bros.

11.  9C FA 27 Tower

12.  F0 EB 27 Hammer Bros.

13.  80 F9 27 World 5 Dungeon

14.  F0 EB 27 Hammer Bros.

15.  F0 EB 27 Hammer Bros.

16.  F0 EB 27 Hammer Bros.

17.  F0 EB 27 Hammer Bros.

18.  F0 EB 27 Hammer Bros.

19.  01 00 00 Spade House

20.  F0 EB 27 Hammer Bros.

 

Map Cloudy Area

 

21.  00 09 00 Mushroom House (Leaf, Flower, Tanooki Suit)

22.  87 F5 27 Pipe End (To Hilly Map Area)

23.  F0 EB 27 Hammer Bros.

24.  BA F0 27 World 5-5

25.  F0 EB 27 Hammer Bros.

26.  F0 EB 27 Hammer Bros.

27.  E9 F5 27 World 5-4

28.  F0 EB 27 Hammer Bros.

29.  01 00 00 Spade House

30.  01 00 00 Spade House

31.  F0 EB 27 Hammer Bros.

32.  64 F8 27 World 5 Dungeon

33.  F0 EB 27 Hammer Bros.

34.  8D F4 27 World 5-7

35.  F0 EB 27 Hammer Bros.

36.  5F F8 27 End Castle

37.  F0 EB 27 Hammer Bros.

38.  2B F5 27 World 5-9

39.  20 F4 27 World 5-8

40.  F0 EB 27 Hammer Bros.

41.  00 07 00 Mushroom House (Mushroom, Flower, Leaf)

42.  F0 F4 27 World 5-6

 

Hex Starting Offset 1106040= 0x10E078 World 5 Enemy

 

Map Hilly Area

 

1.      A7 B7 24 Hammer Bros.

2.      71 C5 24 World 5-2

3.      BD 91 25 Mushroom House (Tanooki Suit)

4.      D9 90 24 World 5-3

5.      A7 B7 24 Hammer Bros.

6.      49 98 24 World 5-1

7.      90 CE 24 Pipe End

8.      E4 CE 24 Pipe End

9.      A7 B7 24 Hammer Bros.

10.  A7 B7 24 Hammer Bros.

11.  B4 98 26 Tower

12.  A7 B7 24 Hammer Bros.

13.  97 91 26 World 5 Dungeon

14.  A7 B7 24 Hammer Bros.

15.  A7 B7 24 Hammer Bros.

16.  A7 B7 24 Hammer Bros.

17.  A7 B7 24 Hammer Bros.

18.  A7 B7 24 Hammer Bros.

19.  00 00 00 Spade House

20.  75 BF 24 Hammer Bros. (With Item)

 

Map Cloudy Area

 

21.  BD 91 25 Mushroom House (Leaf, Flower, Tanooki Suit)

22.  83 BF 25 Pipe End (To Hilly Map Area)

23.  67 C8 25 Hammer Bros.

24.  5F F1 24 World 5-5

25.  DD C2 25 Hammer Bros.

26.  DD C2 25 Hammer Bros.

27.  64 C3 25 World 5-4

28.  DD C2 25 Hammer Bros.

29.  00 00 00 Spade House

30.  00 00 00 Spade House

31.  DD C2 25 Hammer Bros.

32.  CB 8C 26 World 5 Dungeon

33.  DD C2 25 Hammer Bros.

34.  0E BA 25 World 5-7

35.  DD C2 25 Hammer Bros.

36.  7B 8C 26 End Castle

37.  DD C2 25 Hammer Bros.

38.  DD BC 25 World 5-9

39.  32 B7 25 World 5-8

40.  DD C2 25 Hammer Bros.

41.  BD 91 25 Mushroom House (Mushroom, Flower, Leaf)

42.  18 BC 25 World 5-6

 

Hex Starting offset 1105833=0x10DFA9 - World 5 Object Set

 

Byte CO

C: Not sure, but I think it may something to do with level positioning.

O: Object set – see level header

 

Map Hilly Area

 

1.      23 Hammer Bros.

2.      2E World 5-2

3.      27 Mushroom House (Tanooki Suit)

4.      21 World 5-3

5.      23 Hammer Bros.

6.      41 World 5-1

7.      4E Pipe End

8.      4E Pipe End

9.      43 Hammer Bros.

10.  43 Hammer Bros.

11.  42 Tower

12.  63 Hammer Bros.

13.  62 World 5 Dungeon

14.  63 Hammer Bros.

15.  63 Hammer Bros.

16.  63 Hammer Bros.

17.  83 Hammer Bros.

18.  83 Hammer Bros.

19.  8F Spade House

20.  83 Hammer Bros.

 

Map Cloudy Area

 

21.  27 Mushroom House (Leaf, Flower, Tanooki Suit)

22.  4D Pipe End (To Hilly Map Area)

23.  4D Hammer Bros.

24.  44 World 5-5

25.  6D Hammer Bros.

26.  6D Hammer Bros.

27.  6D World 5-4

28.  6D Hammer Bros.

29.  6F Spade House

30.  8F Spade House

31.  8D Hammer Bros.

32.  82 World 5 Dungeon

33.  8D Hammer Bros.

34.  8D World 5-7

35.  8D Hammer Bros.

36.  A2 End Castle

37.  AD Hammer Bros.

38.  AD World 5-9

39.  AD World 5-8

40.  AD Hammer Bros.

41.  A7 Mushroom House (Mushroom, Flower, Leaf)

42.  AD World 5-6

 

Hex Starting offset 1106287=0x10E16F - World 6 level

 

*In the NES version the Mushroom House with unlimited Hammer Suits was Mushroom, Flower, and Leaf.

 

Map Page 1

 

1.      00 05 00 Mushroom House (Hammer Suit)

2.      F0 EB 27 Hammer Bros.

3.      02 F1 27 World 6-2

4.      F0 EB 27 Hammer Bros.

5.      E9 E6 27 Pipe End 1

6.      F0 EB 27 Hammer Bros.

7.      F0 EB 27 Hammer Bros.

8.      72 F1 27 World 6-1

9.      01 00 00 Spade House

10.  60 FA 27 World 6 Dungeon#1

11.  F0 EB 27 Hammer Bros.

12.  F0 EB 27 Hammer Bros.

13.  E9 E6 27 Pipe End 1

14.  F0 EB 27 Hammer Bros.

15.  F0 EB 27 Hammer Bros.

16.  3E F0 27 World 6-3

17.  01 00 00 Spade House

 

Map Page 2

 

18.  EE E6 27 Pipe End 2

19.  F0 EB 27 Hammer Bros.

20.  F0 EB 27 Hammer Bros.

21.  F0 EB 27 Hammer Bros.

22.  F0 EB 27 Hammer Bros.

23.  F0 EB 27 Hammer Bros.

24.  EE E6 27 Pipe End 2

25.  F0 EB 27 Hammer Bros.

26.  90 F2 27 World 6–6 (Begin/End)

27.  F0 EB 27 Hammer Bros.

28.  5B F0 27 World 6 Dungeon#2

29.  F0 EB 27 Hammer Bros.

30.  95 EF 27 World 6-8

31.  F0 EB 27 Hammer Bros.

32.  1B F2 27 World 6-4

33.  F0 EB 27 Hammer Bros.

34.  00 05 00  Mushroom House (Hammer Suit)

35.  F0 EB 27 Hammer Bros.

36.  F0 EB 27 Hammer Bros.

37.  F0 EB 27 Hammer Bros.

38.  C7 F2 27 World 6-7

39.  F0 EB 27 Hammer Bros.

40.  83 F0 27 World 6-5 (Begin/End)

41.  F0 EB 27 Hammer Bros.

42.  F0 EB 27 Hammer Bros.

43.  01 00 00 Spade House

44.  F0 EB 27 Hammer Bros.

 

Map Page 3

 

45.  DD F2 27 World 6-9

46.  F0 EB 27 Hammer Bros.

47.  F0 EB 27 Hammer Bros.

48.  F0 EB 27 Hammer Bros.

49.  20 FA 27 World 6 Dungeon#3

50.  F0 EB 27 Hammer Bros.

51.  F0 EB 27 Hammer Bros.

52.  F0 EB 27 Hammer Bros.

53.  F0 EB 27 Hammer Bros.

54.  5F F8 27 End Castle

55.  F0 EB 27 Hammer Bros.

56.  F0 EB 27 Hammer Bros.

57.  98 F2 27 World 6-10

 

Hex Starting offset 1106458=0x10E21A - World 6 Enemy

 

Map Page 1

 

1.      BD 91 25 Mushroom House (Hammer Suit)

2.      6B FF 24 Hammer Bros. (With Item)

3.      4C F3 24 World 6-2

4.      FB FE 24 Hammer Bros.

5.      5B CD 24 Pipe End 1

6.      FB FE 24 Hammer Bros.

7.      FB FE 24 Hammer Bros.

8.      34 F4 24 World 6-1

9.      00 00 00 Spade House

10.  A6 95 26 World 6 Dungeon#1

11.  FB FE 24 Hammer Bros.

12.  FB FE 24 Hammer Bros.

13.  00 CD 24 Pipe End 1

14.  FB FE 24 Hammer Bros.

15.  FB FE 24 Hammer Bros.

16.  F3 EC 24 World 6-3

17.  00 00 00 Spade House

 

Map Page 2

 

18.  5C D0 24 Pipe End 2

19.  FB FE 24 Hammer Bros.

20.  FB FE 24 Hammer Bros.

21.  FB FE 24 Hammer Bros.

22.  FB FE 24 Hammer Bros.

23.  FB FE 24 Hammer Bros.

24.  14 D0 24 Pipe End 2

25.  FB FE 24 Hammer Bros.

26.  09 FA 24 World 6–6 (Begin/End)

27.  6B FF 24 Hammer Bros. (With Item)

28.  E5 ED 24 World 6 Dungeon#2

29.  FB FE 24 Hammer Bros.

30.  5E ED 24 World 6-8

31.  FB FE 24 Hammer Bros.

32.  51 F7 27 World 6-4

33.  FB FE 24 Hammer Bros.

34.  BD 91 25  Mushroom House (Hammer Suit)

35.  FB FE 24 Hammer Bros.

36.  FB FE 24 Hammer Bros.

37.  FB FE 24 Hammer Bros.

38.  88 FB 24 World 6-7

39.  6B FF 24 Hammer Bros. (With Item)

40.  4B EF 24 World 6-5 (Begin/End)

41.  FB FE 24 Hammer Bros.

42.  FB FE 24 Hammer Bros.

43.  00 00 00 Spade House

44.  FB FE 24 Hammer Bros.

 

Map Page 3

 

45.  61 FD 24 World 6-9

46.  FB FE 24 Hammer Bros.

47.  FB FE 24 Hammer Bros.

48.  FB FE 24 Hammer Bros.

49.  B1 94 26 World 6 Dungeon#3

50.  FB FE 24 Hammer Bros.

51.  FB FE 24 Hammer Bros.

52.  FB FE 24 Hammer Bros.

53.  FB FE 24 Hammer Bros.

54.  8F 8C 26 End Castle

55.  FB FE 24 Hammer Bros.

56.  FB FE 24 Hammer Bros.

57.  60 FA 24 World 6-10

 

Hex Starting offset 1106173=0x10E0FD - World 6 Object Set

 

Byte CO

C: Not sure, but I think it may something to do with level positioning.

O: Object set – see level header

 

Map Page 1

 

1.      27 Mushroom House (Hammer Suit)

2.      4C Hammer Bros.

3.      4C World 6-2

4.      4C Hammer Bros.

5.      4E Pipe End 1

6.      6C Hammer Bros.

7.      6C Hammer Bros.

8.      6C World 6-1

9.      6F  Spade House

10.  62 World 6 Dungeon#1

11.  6C Hammer Bros.

12.  6C Hammer Bros.

13.  8E Pipe End 1

14.  8C Hammer Bros.

15.  8C Hammer Bros.

16.  8C World 6-3

17.  8F Spade House

 

Map Page 2

 

18.  2E Pipe End 2

19.  2C Hammer Bros.

20.  2C Hammer Bros.

21.  4C Hammer Bros.

22.  4C Hammer Bros.

23.  4C Hammer Bros.

24.  6E Pipe End 2

25.  6C Hammer Bros.

26.  6C World 6–6 (Begin/End)

27.  6C Hammer Bros.

28.  6C World 6 Dungeon#2

29.  6C Hammer Bros.

30.  63 World 6-8

31.  6C Hammer Bros.

32.  8C World 6-4

33.  8C Hammer Bros.

34.  87  Mushroom House (Hammer Suit)

35.  8C Hammer Bros.

36.  8C Hammer Bros.

37.  8C Hammer Bros.

38.  8C World 6-7

39.  AC Hammer Bros.

40.  AC World 6-5 (Begin/End)

41.  AC Hammer Bros.

42.  AC Hammer Bros.

43.  AF Spade House

44.  AC Hammer Bros.

 

Map Page 3

 

45.  4C World 6-9

46.  4C Hammer Bros.

47.  4C Hammer Bros.

48.  6C Hammer Bros.

49.  62 World 6 Dungeon#3

50.  6C Hammer Bros.

51.  6C Hammer Bros.

52.  6C Hammer Bros.

53.  6C Hammer Bros.

54.  62 End Castle

55.  8C Hammer Bros.

56.  8C Hammer Bros.

57.  8C World 6-10

 

Hex Starting offset 1106725=0x10E325 - World 7 level

 

Map Page 1

 

1.      F0 EB 27 Hammer Bros. (START Panel)

2.      F0 EB 27 Hammer Bros.

3.      F0 EB 27 Hammer Bros.

4.      D5 E6 27 Pipe End 2

5.      C1 E6 27 Pipe End 1

6.      94 FA 27 World 7 Dungeon#1

7.      FD E7 27 World 7-1 (Begin/End)

8.      C6 E6 27 Pipe End 3

9.      C1 E6 27 Pipe End 1

10.  00 07 00 Mushroom House (Mushroom, Flower, Leaf)

11.  DF E6 27 Pipe End 8

12.  2C F6 27 Piranha Plant#1

13.  F0 EB 27 Hammer Bros.

14.  C6 E6 27 Pipe End 3

15.  D5 E6 27 Pipe End 2

16.  F0 EB 27 Hammer Bros.

17.  8D E9 27 World 7-4

18.  01 00 00 Spade House

19.  F0 EB 27 Hammer Bros.

20.  B4 F6 27 World 7-2

21.  CB E6 27 Pipe End 4

22.  D0 E6 27 Pipe End 6

23.  A3 EC 27 World 7-3

 

Map Page 2

 

24.  01 00 00 Spade House

25.  88 E9 27 World 7-6 (Begin/End)

26.  02 E8 27 World 7-7 (Begin/End)

27.  F0 EB 27 Hammer Bros.

28.  DA E6 27 Pipe End 7

29.  E4 E6 27 Pipe End 5

30.  D0 E6 27 Pipe End 6

31.  DA E6 27 Pipe End 7

32.  01 00 00 Spade House

33.  F0 EB 27 Hammer Bros.

34.  DD E8 27 World 7-8

35.  00 06 00 Mushroom House (Frog,Tanooki,Hammer Suits)

36.  06 EB 27 World 7-5

37.  E4 E6 27 Pipe End 5

38.  DF E6 27 Pipe End 8

39.  0A F7 27 World 7-9

40.  F0 EB 27 Hammer Bros.

41.  CB F9 27 World 7 Dungeon#2

42.  CB E6 27 Pipe End 4

43.  00 06 00 Mushroom House (Frog,Tanooki,Hammer Suits)

44.  5F F8 27 End Castle

45.  F0 EB 27 Hammer Bros.

46.  18 F6 27 Piranha Plant#2

 

Hex Starting offset 1106863=0x10E3AF - World 7 Enemy

 

 

Map Page 1

 

1.      28 98 24 Hammer Bros. (START Panel)

2.      28 98 24 Hammer Bros.

3.      28 98 24 Hammer Bros.

4.      5C D0 24 Pipe End 2

5.      2E CE 24 Pipe End 1

6.      DF 96 26 World 7 Dungeon#1

7.      75 8F 24 World 7-1 (Begin/End)

8.      00 CD 24 Pipe End 3

9.      B6 CD 24 Pipe End 1

10.  BD 91 25 Mushroom House (Mushroom, Flower, Leaf)

11.  00 CD 24 Pipe End 8

12.  CC C4 25 Piranha Plant#1

13.  28 98 24 Hammer Bros.

14.  5B CD 24 Pipe End 3

15.  14 D0 24 Pipe End 2

16.  28 98 24 Hammer Bros.

17.  97 97 24 World 7-4

18.  00 00 00 Spade House

19.  28 98 24 Hammer Bros.

20.  27 E1 25 World 7-2

21.  90 CE 24 Pipe End 4

22.  B6 CD 24 Pipe End 6

23.  D7 BD 24 World 7-3

 

Map Page 2

 

24.  00 00 00 Spade House

25.  52 97 24 World 7-6 (Begin/End)

26.  B4 8F 24 World 7-7 (Begin/End)

27.  28 98 24 Hammer Bros.

28.  A6 CF 24 Pipe End 7

29.  23 CE 24 Pipe End 5

30.  23 CE 24 Pipe End 6

31.  38 CF 24 Pipe End 7

32.  00 00 00 Spade House

33.  28 98 24 Hammer Bros.

34.  10 94 24 World 7-8

35.  BD 91 25 Mushroom House (Frog,Tanooki,Hammer Suits)

36.  BA A0 24 World 7-5

37.  B6 CD 24  Pipe End 5

38.  5B CD 24 Pipe End 8

39.  69 E3 25 World 7-9

40.  28 98 24 Hammer Bros.

41.  7A 93 26 World 7 Dungeon#2

42.  E4 CE 24 Pipe End 4

43.  BD 91 25 Mushroom House (Frog,Tanooki,Hammer Suits)

44.  B7 8C 26 End Castle

45.  28 98 24 Hammer Bros.

46.  BF C3 25 Piranha Plant#2

 

Hex Starting offset 1106633=0x10E2C9 - World 7 Object Set

 

Byte CO

C: Not sure, but I think it may something to do with level positioning.

O: Object set – see level header

 

Map Page 1

 

1.      31 Hammer Bros. (START Panel)

2.      31 Hammer Bros.

3.      31 Hammer Bros.

4.      3E Pipe End 2

5.      3E Pipe End 1

6.      32 World 7 Dungeon#1

7.      51 World 7-1 (Begin/End)

8.      5E Pipe End 3

9.      5E Pipe End 1

10.  57 Mushroom House (Mushroom, Flower, Leaf)

11.  5E Pipe End 8

12.  55 Piranha Plant#1

13.  51 Hammer Bros.

14.  7E Pipe End 3

15.  7E Pipe End 2

16.  71 Hammer Bros.

17.  71 World 7-4

18.  7F Spade House

19.  71 Hammer Bros.

20.  99 World 7-2

21.  9E Pipe End 4

22.  9E Pipe End 6

23.  93 World 7-3

 

Map Page 2

 

24.  3F Spade House

25.  31 World 7-6 (Begin/End)

26.  31 World 7-7 (Begin/End)

27.  31 Hammer Bros.

28.  3E Pipe End 7

29.  4E Pipe End 5

30.  5E Pipe End 6

31.  5E Pipe End 7

32.  5F Spade House

33.  51 Hammer Bros.

34.  51 World 7-8

35.  57 Mushroom House (Frog,Tanooki,Hammer Suits)

36.  71 World 7-5

37.  7E  Pipe End 5

38.  7E Pipe End 8

39.  79 World 7-9

40.  71 Hammer Bros.

41.  72 World 7 Dungeon#2

42.  9E Pipe End 4

43.  97 Mushroom House (Frog,Tanooki,Hammer Suits)

44.  92 End Castle

45.  91 Hammer Bros.

46.  95 Piranha Plant#2

 

Hex Starting offset 1107087=0x10E48F - World 8 level

 

Lava Area Map

 

1.      A3 E6 27 Pipe End 1

2.      ED E5 27 Lost (START Panel)

3.      B2 E6 27 Pipe End 2

4.      ED E5 27 Lost

5.      ED E5 27 Lost

6.      07 FF 27 Big Tanks

7.      ED E5 27 Lost

8.      64 FE 27 Battleship

 

Hand Trap Map Area

 

9.      B2 E6 27 Pipe End 2

10.  A8 E6 27 Pipe End 3

11.  02 FE 27 Crappy Ship

12.  B7 E6 27 Pipe End 4

13.  ED E5 27 Lost

14.  ED E5 27 Lost

15.  71 F6 27 Hand Trap#3

16.  43 F6 27 Hand Trap#2

17.  60 F6 27 Hand Trap#1

18.  A3 E6 27 Pipe End 1

 

Dark Area Map

 

19.  A8 E6 27 Pipe End 3

20.  ED E5 27 Lost

21.  AD E6 27 Pipe End 5

22.  ED E5 27 Lost

23.  ED E5 27 Lost

24.  ED E5 27 Lost

25.  ED E5 27 Lost

26.  D4 E9 27 World 8-1

27.  01 FB 27 World 8 Dungeon

28.  ED E5 27 Lost

29.  B7 E6 27 Pipe End 4

30.  AF EE 27 World 8-2

31.  BC E6 27 Pipe End Point

32.  ED E5 27 Lost

33.  ED E5 27 Lost

34.  ED E5 27 Lost

35.  BC E6 27 Pipe End Point

 

Bowser’s Area

 

36.  AD E6 27 Pipe End 5

37.  B4 FE 27 Super Tank

38.  ED E5 27 Lost

39.  ED E5 27 Lost

40.  ED E5 27 Lost

41.  7D FB 27 Bowser’s Castle

 

Hex Starting offset 1107207=0x10E507 - World 8 Enemy

 

Lava Area Map

 

1.      A4 D0 24 Pipe End 1

2.      B4 8F 24 Lost (START Panel)

3.      A4 D0 24 Pipe End 2

4.      B4 8F 24 Lost

5.      B4 8F 24 Lost

6.      95 C5 26 Big Tanks

7.      B4 8F 24 Lost

8.      75 C3 26 Battleship

 

Hand Trap Map Area

 

9.      EA D0 24 Pipe End 2

10.  A4 D0 24 Pipe End 3

11.  D7 C2 26 Crappy Ship

12.  A4 D0 24 Pipe End 4

13.  B4 8F 24 Lost

14.  B4 8F 24 Lost

15.  44 C6 25 Hand Trap#3

16.  8B C5 25 Hand Trap#2

17.  F1 C5 25 Hand Trap#1

18.  EA D0 24 Pipe End 1

 

Dark Area Map

 

19.  EA D0 24 Pipe End 3

20.  B4 8F 24 Lost

21.  A4 D0 24 Pipe End 5

22.  B4 8F 24 Lost

23.  B4 8F 24 Lost

24.  B4 8F 24 Lost

25.  B4 8F 24 Lost

26.  A3 9B 24 World 8-1

27.  A8 9C 26 World 8 Dungeon

28.  B4 8F 24 Lost

29.  EA D0 24 Pipe End 4

30.  DD C7 24 World 8-2

31.  00 CD 24 Pipe End Point

32.  B4 8F 24 Lost

33.  B4 8F 24 Lost

34.  B4 8F 24 Lost

35.  5B CD 24 Pipe End Point

 

Bowser’s Area

 

36.  EA D0 24 Pipe End 5

37.  A6 C4 26 Super Tank

38.  B4 8F 24 Lost

39.  B4 8F 24 Lost

40.  B4 8F 24 Lost

41.  51 A0 26 Bowser’s Castle

 

Hex Starting offset 1107005=0x10E43D - World 8 Object Set

 

Byte CO

C: Not sure, but I think it may something to do with level positioning.

O: Object set – see level header

 

Lava Area Map

 

1.      3E Pipe End 1

2.      51 Lost (START Panel)

3.      5E Pipe End 2

4.      51 Lost

5.      71 Lost

6.      7A Big Tanks

7.      71 Lost

8.      7A Battleship

 

Hand Trap Map Area

 

9.      3E Pipe End 2

10.  5E Pipe End 3

11.  5A Crappy Ship

12.  5E Pipe End 4

13.  51 Lost

14.  71 Lost

15.  7B Hand Trap#3

16.  7B Hand Trap#2

17.  7B Hand Trap#1

18.  7E Pipe End 1

 

Dark Area Map

 

19.  5E Pipe End 3

20.  51 Lost

21.  5E Pipe End 5

22.  51 Lost

23.  51 Lost

24.  51 Lost

25.  71 Lost

26.  71 World 8-1

27.  72 World 8 Dungeon

28.  71 Lost

29.  7E Pipe End 4

30.  93 World 8-2

31.  9E Pipe End Point

32.  91 Lost

33.  91 Lost

34.  91 Lost

35.  9E Pipe End Point

 

Bowser’s Area

 

36.  7E Pipe End 5

37.  7A Super Tank

38.  71 Lost

39.  71 Lost

40.  71 Lost

41.  72 Bowser’s Castle

 

Hex Starting offset 1107337=0x10E589 - World 9 Warp Zone

 

Byte CW

C: Not sure, but I think it may something to do with level positioning.

W: Warp Number (In Hex)

 

1.      50 World 1

2.      51 World 2

3.      52 World 3

4.      53 World 4

5.      73 World 4

6.      74 World 5

7.      75 World 6

8.      76 World 7

9.      96 World 7

10.  97 World 8

 

Additional Map and Sprite Pointers and Object sets

COMING SOON

 

Sprite and Item Map Screens

First of all before you know all the stuff about sprite map screens you must know all the sprite numbers first before adding them onto your map screen.

 

Insectduel’s note: If you need to add your sprites to your SNES port, you have to use Beneficii’s SMB3 Map Editor with your NES ROM and your hex editor. Then you have to compromise with the old and new NES SMB3 Roms and port it to your SNES ROM offset shown here. This kind of data is too hard for me and especially where the starting offset is.

 

This is for Existing Sprites on Map Screen only

 

World 1 Item Offset 1107743 = 0x10E71F Item 09

World 1 Sprite Offset 1107669=0x10E6D5 Sprite 01

World 1 Sprite Offset 1107670=0x10E6D6 Sprite 00

World 1 Sprite Offset 1107671=0x10E6D7 Sprite 03

 

World 2 Item Offset 1107752 = 0x10E728 Item 0D

World 2 Item Offset 1107753 = 0x10E729 Item 0B

World 2 Item Offset 1107754 = 0x10E729 Item 0C

World 2 Sprite Offset 1107678 = 0x10E6DE Sprite 01

World 2 Sprite Offset 1107679 = 0x10E6DF Sprite 00

World 2 Sprite Offset 1107680 = 0x10E6E0 Sprite 04

World 2 Sprite Offset 1107681 = 0x10E6E1 Sprite 04

World 2 Sprite Offset 1107682 = 0x10E6E2 Sprite 06

 

World 3 Item Offset 1107761 = 0x10E731 Item 0B

World 3 Item Offset 1107762 = 0x10E732 Item 09

World 3 Sprite Offset 1107687 = 0x10E6E7 Sprite 01

World 3 Sprite Offset 1107688 = 0x10E6E8 Sprite 00

World 3 Sprite Offset 1107689 = 0x10E6E9 Sprite 03

World 3 Sprite Offset 1107690 = 0x10E6EA Sprite 03

World 3 Sprite Offset 1107691 = 0x10E6EB Sprite 10

 

World 4 Item Offset 1107770 = 0x10E6F0 Item 07

World 4 Item Offset 1107771 = 0x10E73B Item 09

World 4 Item Offset 1107772 = 0x10E73C Item 08

World 4 Sprite Offset 1107696 = 0x10E6F0 Sprite 01

World 4 Sprite Offset 1107697 = 0x10E6F1 Sprite 00

World 4 Sprite Offset 1107698 = 0x10E6F2 Sprite 05

World 4 Sprite Offset 1107699 = 0x10E6F3 Sprite 05

World 4 Sprite Offset 1107700 = 0x10E6F4 Sprite 05

 

World 5 Item Offset 1107779 = 0x10E743 Item 08

World 5 Item Offset 1107780 = 0x10E744 Item 0D

World 5 Item Offset 1107781 = 0x10E745 Item 09

World 5 Sprite Offset 1107705 = 0x10E6F9 Sprite 01

World 5 Sprite Offset 1107706 = 0x10E6FA Sprite 00

World 5 Sprite Offset 1107707 = 0x10E6FB Sprite 03

World 5 Sprite Offset 1107708 = 0x10E6FC Sprite 03

World 5 Sprite Offset 1107709 = 0x10E6FD Sprite 03

 

World 6 Item Offset 1107788 = 0x10E74C Item 0B

World 6 Item Offset 1107789 = 0x10E74D Item 07

World 6 Item Offset 110778A = 0x10E74E Item 09

World 6 Sprite Offset 1107714 = 0x10E702 Sprite 01

World 6 Sprite Offset 1107715 = 0x10E703 Sprite 00

World 6 Sprite Offset 1107716 = 0x10E704 Sprite 03

World 6 Sprite Offset 1107717 = 0x10E705 Sprite 03

World 6 Sprite Offset 1107718 = 0x10E706 Sprite 03

 

World 7 Item Offset 1107797 = 0x10E755 Item 08

World 7 Item Offset 1107798 = 0x10E756 Item 01

World 7 Sprite Offset 1107723 = 0x10E70B Sprite 01

World 7 Sprite Offset 1107724 = 0x10E70C Sprite 00

World 7 Sprite Offset 1107725 = 0x10E70D Sprite 07

World 7 Sprite Offset 1107726 = 0x10E70E Sprite 07

 

World 8 Sprite Offset 1107732 = 0x10E714 Sprite 01

World 8 Sprite Offset 1107733 = 0x10E715 Sprite 00

World 8 Sprite Offset 1107734 = 0x10E716 Sprite 0E

World 8 Sprite Offset 1107735 = 0x10E717 Sprite 0D

World 8 Sprite Offset 1107736 = 0x10E718 Sprite 0F

World 8 Sprite Offset 1107737 = 0x10E719 Sprite 0E

 

Sprite Drag Offset

Starts at 1107453 = 0x10E5FD for World 1. I’m too lazy to write this info down now. More coming soon.

 

Starting Space

Begin at offset 1100653 = 0x10CB6D. There were 8 bytes in this feature.

 

World 1 40

World 2 A0

World 3 A0

World 4 40

World 5 80

World 6 60

World 7 30

World 8 50

 

Airship Retreat Points

Starts at 1108157 = 0x10E8BD for World 1.

 

Locks mode

Simply edit one of the Boom-Booms in your level editor, which is Mario Improvement 3.

 

The lock tileset#1 starts at hex 1084782 =0x108D6E. Ends offset if not repeated.

 

The lock tileset#2 starts at hex 1084952 = 0x108E18

 

World 1: Tile 46

World 2: Tile 46

World 3: Tile 45, 46

World 4: Tile 45, B3

World 5: Tile B3, DA

World 6: Tile DA, B3, 45,

World 7: Tile 46, 45

World 8: Tile 46, 45, 46, 45

 

Lock number location starting offset 1084745 = 0x108D49

 

Pipes mode

Simply change sprite 25 in hex and move around the various locations. I don’t know more of this but check the level offset map pointer.

 

Note: By hex editor only, NOT the MI3.

 

Level Map Tilesets

 

World 1 Map Offset - 0x156468

World 2 Map Offset - 0x1564F9

World 3 Map Offset - 0x15661A

World 4 Map Offset - 0x1567CB

World 5 Map Offset - 0x1568EC

World 6 Map Offset - 0x156A0D

World 7 Map Offset - 0x156BBE

World 8 Map Offset - 0x156CDF

World 9 Map Offset - 0x156F20

 

Note 1: MI3 can edit map tile screens for Mario All-Stars. It would be wise if you know the map tilesets. I’m too lazy to list them. So instead I’ll put em here

 

Note 2: World 8 lava area has different tilesets in Mario All-Stars.

 

Level Header

The level header is much harder in Super Mario all-stars and it’s extremely large than any other.

 

LL LL LL SS SS SS VF HP SO AG TM BB ZX

11 22 33 44 55 66 77 88 99 aa bb cc dd

 

13 bytes in a level header in SMAS.

 

L: Level Pointer

S: Sprite Pointer

V: Vertical Position (First 3 bits)

F: The level’s Length

HP = Horizontal Position with level Palette

(Horizontal Position is the first 3 bits. It’s best to look for the level offset for your palettes and Horizontal positions.)

S: Scrolling Type (Hex 0-7 means if you enter the pipe you automatically ends your level. Hex 8-F is normal.)

O= Object Set Pointer

A= Mario Action (First 3 bits)

G= Level and Sprite Graphics (Bits 4-15)

T= Timer (First 2 bits)

M= Music

B= Level Background

Z: The Palette of the Layer 2 Background

X: The hex number of the Layer 2 Background

 

L= Level pointer

Search Map Pointers

 

S= Sprite pointer

Search Map Pointers

 

V= Vertical Position

First 3 bits, sorry can’t be more pacific

 

F= Level length

0-     00-0F

1-     10-1F

2-     20-2F

3-     30-3F

4-     40-4F

5-     50-5F

6-     60-6F

7-     70-7F

8-     80-8F

9-     90-9F

A-    A0-AF

B-    B0-BF

C-    C0-CF

D-    D0-DF

E-     E0-EF

F-     F0-FF

 

WARNING: I recommend not set your level length to F0-FF because a bug in the game might acquire.

 

H= Horizontal Position

First 3 bits, see below

 

P= Palettes in levels (RAM hex numbers, not ROM numbers)

 

Color Hex 0

Plains – Green Pipe with Blue X Blocks

Hilly – Green Foreground and Pipe

Sky - Green

Ice – Blue Pipe

Underground – Green Pipe with Brown Foreground

Cloudy - Green

Dungeon – White and Red

Desert – Yellow sand, Orange Pipe, Pink Pipe Boxes

Airship - Yellow

Giant - Green

Sea – Blue sea weed

Pipe – Green Pipe

 

Color Hex 1

Plains – Green Pipe with Blue X Blocks

Hilly – Orange Foreground and Pipe

Sky - Green

Ice – Bluegreen Pipe

Underground – Blue Pipe with Brown Foreground

Cloudy - Green

Dungeon – Blue and Gray

Desert – Orange sand, Orange Pipe, Purple Pipe Boxes

Airship - Brown

Giant – Bright Green

Sea – Orange Sea weed

Pipe – Orange Pipe

 

Color Hex 2

Plains – Green Pipe

Hilly – Brown Foreground and Green Pipe

Sky - Green

Ice – Weird

Underground – Green Pipe with Blue Foreground

Cloudy - Green

Dungeon – Weird

Desert – Yellow sand, Orange Pipe, Purple Pipe Boxes

Airship - Weird

Giant - Green

Sea – Blue sea weed

Pipe – Green Pipe

 

Color Hex 3

Plains – Orange Pipe

Hilly – Orange Foreground and Green Pipe

Sky - Weird

Ice – Weird

Underground – Weird

Cloudy - Weird

Dungeon – Weird

Desert – Gray sand, Green Pipe, Pink Pipe Boxes

Airship - Weird

Giant - Orange

Sea – Weird

Pipe – Green Pipe with Orange bolts

 

RAM hexes for layer 1-background palettes.

0 – Black

1-     Light Blue

2-     Blue

3-     Orange

4-     Violet

5-     Same as 1

6-     Light Sky Blue

7-     Dark Blue

 

OK, maybe this may come in bits. The horizontal Position changes in the first 3 bits. It’s best to test out your Background and level Palettes with Mario’s Position the right way.

 

ROM Hex numbers

 

Horizontal 01 setting

 

0-     Hex color 0 with black background

1-     Hex color 1 with black background

2-     Hex color 2 with black background

3-     Hex color 3 with black background

4-     Hex color 0 with light blue background

5-     Hex color 1 with light blue background

6-     Hex color 2 with light blue background

7-     Hex color 3 with light blue background

8-     Hex color 0 with Blue background

9-     Hex color 1 with Blue background

A-    Hex color 2 with Blue background

B-    Hex color 3 with Blue background

C-    Hex color 0 with Orange background

D-    Hex color 1 with Orange background

E-     Hex color 2 with Orange background

F-     Hex color 3 with Orange background

10- Hex color 0 with Violet background

11- Hex color 1 with Violet background

12- Hex color 2 with Violet background

13- Hex color 3 with Violet background

14- Hex color 0 with black background

15- Hex color 1 with black background

16- Hex color 2 with black background

17- Hex color 3 with black background

18- Hex color 0 with Light Sky Blue background

19- Hex color 1 with Light Sky Blue background

1A - Hex color 2 with Light Sky Blue background

1B - Hex color 3 with Light Sky Blue background

1C - Hex color 0 with Dark Blue background

1D - Hex color 1 with Dark Blue background

1E - Hex color 2 with Dark Blue background

1F - Hex color 3 with Dark Blue background

 

The rest of these horizontal numbers with Hex color 0 and black background

20 – Horizontal 7

40 – Horizontal 8

60 – Horizontal D

 

S= Scrolling Types

 

The first hexes that ends the level when you enter the horizontal pipe. It also allows to enter the door with the same pointer and completely ignores it.

 

0 – Horizontal, scrolls up when flying

1-     Vertical level (1)

2-     Freely Scrolling

3-     Vertical level (2)

4-     Horizontal only (1)

5-     Vertical level (3)

6-     Horizontal only (2)

7-     Vertical only (4)

 

The other hexes is at normal use

 

8 - Horizontal, scrolls up when flying

9- Vertical level (1)

A-    Freely Scrolling

B-    Vertical level (2)

C- Horizontal only (1)

D-    Vertical level (3)

E-     Horizontal only (2)

F-     Vertical only (4)

 

O – Object set pointer

0-     World Map

1-     Plain

2-     Dungeon

3-     Hilly

4-     Sky

5-     Piranha Plant

6-     Water

7-     Mushroom

8-     Pipe

9-     Desert

A-    Ship

B-    Giant

C-    Ice

D-    Clouds

E-     Underground

F- Spade Bonus

 

A= Mario Action

0-     None

2-     Sliding

4- coming out of Pipe (Upward)

6- coming out of Pipe (Downward)

8- coming out of Pipe (Leftward)

A- Coming out of Pipe (Rightward)

C- Running and climbing up ship

E-     Ship Autoscrolling

 

G= Level and Sprite Graphics

This can be too complicated to set up. In the SNES version, they were set like Mario World does.

 

The G for Graphics in Hex

 

0 – Mario Graphics

1-     Plain

2-     Dungeon

3-     Underground 1

4-     Sky

5-     Piranha Plant

6-     Water

7-     Mushroom House

8-     Pipe

9-     Desert

A-    Ship

B-    Giant

C-    Ice

D-    Clouds

E-     Underground 2

F-     Spade Bonus Room

10 - Spade Bonus

11- Mushroom House 2

12-  Unknown

13- Hills

14- Plain 2

15- Tank

16- End Castle

17-  1F Unknown

 

T – Timer

0-     300

4- 400

8-     200

C-    Unlimited

 

NOTE: The timer is Part GFX as well in the SNES version. The current timer set is the Standard Sprite Graphics.

 

T – The Sprite Graphics

 

Timer 300 Rows

1.      Sprite Command GFX

2.      Tileset Sprite

3.      Secondary Tileset Sprites

 

Timer 400 Rows

5.      Sprite Command GFX

6.      Tileset Sprite

7.      Secondary Tileset Sprites

 

Timer 200 Rows

9.      Sprite Command GFX

A.  Tileset Sprite

B.  Secondary Tileset Sprites

 

Unlimited Timer Rows

D- Sprite Command GFX

E- Tileset Sprite

F- Secondary Tileset Sprites

 

Shoot, I can’t easily tell which GFX goes. It’s really hard to compromise GFX Sprites and Foreground Graphics merged together in one game. If one of you guys can find out what the Sprite and Foreground Graphics please let me know.

 

M= Music

0 – Plain

1 – Underground

2 – Water

3 – Dungeon

4 – Boss

5 – Airship

6 – Battle

7 - P switch/Mushroom house (1)

8 - Hilly/Sky

9 – End Castle

A – Cloud heaven

B - P switch/Mushroom house (2)

C - No Music

D - P switch/Mushroom house (1)

E – No Music

F-     World 7 Map

 

B= Background Hex numbers

 

Layer 1 Background

00 Nothing

01 Sea 1

02 Thundercloud storm (Secondary levels only)

03 Cabin (Thunder)

04 Underground (World 1-5 Style)

05 Plains 1

06 Dungeon

07 Castle

08 Snow trees

09 Pipe

0A Hills

0B Underground (Pipe will be blue)

0C Mountain

0D Sand

0E Pyramid 1

0F Sky

10 Prison

11 Volcano

12 Cloudy

13 Bonus Room

14 Ice

15 Underground (Pipe will be green)

16 Waterfall 1

17 Mushroom house

18 Sky (Ice)

19 Pyramid 2

1A Plains 2

1B Bowser’s Dungeon

1C Forest

1D Sky (Night)

1E Waterfall 2

1F Prison (lava glow animation)

20 Multiplayer

21 Sea 2

22 Peach’s Prison

23 Cabin

25 Sea 3

 

Z= Layer 2 background palette hex numbers

0 Black

1 Blue

2 White

3 Dark Blue

4 Light black

5 Dark red

6 Violet

7 Sky blue

8 Same as 0

9 Same as 0

A White and Blue

 

X= Layer 2 Background hex Numbers

0 Nothing

1 Underwater

2 Cloudy

3 Upstand (Background can’t move)

4 Creates Thunder (Secondary levels only)

5 Water (Vertical levels only)

6 Mutiwater (Like on World 4-4’s Bonus Area)

7 Background on top and water on Bottom (Like on World 3-9)

8 Mist

9 Dungeon

A Underground

B Cloudy mist

C Unknown

D Water (World 8 Style)

E Cloudy (Top, like on World 5-3)

F Bowser’s Lair

 

Mario all-stars stuff

Copyrighted from Lincolnsoft from MI3. And for those who have Windows 98/95 to edit SMB3 for Mario all-stars with MI3.

 

The levels in Mario All-stars have less objects than the ones in the NES SMB3.

For instance, the clouds in World 1-1 are gone.  So if you want more objects you need to edit the NES version.

 

Currently, you cannot edit the header or map screen pointers, or the headers themselves in Super Mario All-stars.  Mario All-stars seems to use a different header structure (13 bytes instead of 9 bytes in the header.) The pointers (except embedded level pointers) are different than the NES version as well.

 

MI3 detects Mario All-stars roms by extension, so make sure the extension is .smc before loading it.  There might be different versions of the Mario All-stars ROM but I don't know.  If so the level offsets might be in different places in different versions of the ROM than the one I used, causing World 1-1 to be loaded improperly (but if you find out where the levels are, you can probably still load them with the Load from Offset function).

 

Level and Sprite Offset list

Coming Soon

 

Mario-all stars TSA Hex Editor

Coming Soon

 

Text Editing

Coming Soon

 

This document is copyrighted to Insectduel only. Reproduction of this document is forbidden. If you have any questions about this document, mistakes in a document, incorrect hex offset, misspelling words or grammar, then you MUST E-mail me only within my E-mail address.  Do not PM me in message boards. My E-mail address is at the main home page.

  

©2006 Insectduel. Insectduel is in no way in affiliation with Nintendo.